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Feasibility Study of Software Designed to Teach Sign Language

 
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Introduction

The Council for the Advancement of Communication with Deaf People (CACDP) is the awarding body for qualifications in Deaf Awareness and British Sign Language (BSL) in the UK. They are currently undertaking research into the possibility of migrating their existing Deaf Awareness and BSL curriculums onto a web-based system. It is intended that this will increase the availability of the qualifications. Within the UK as a whole there is often desire or necessity to communicate with deaf people, but there is a lack of experienced, trained teachers to be able to train the hearing community to appropriate skilled levels where easy communication is possible. Furthermore, most of this training must be provided within people's leisure time, so the training must be flexible and fun. This project, through the use of web-based materials, will seek to reduce this training need gap.

The Study

This study has been carried out as part of the requirements determination process. The aim is to study existing similar software in order to gain an insight into how such systems are designed and the good and bad points about each. Hopefully this will enable the requirements for the new system to be more comprehensive. The criteria, on which the systems will be evaluated, has been devised so that it will cover the main components which must be considered when designing systems. The evaluation was carried out after about an hour's usage of each system by one person.

Criteria

The systems will be evaluated in terms of specific criteria in order to allow comparison between systems. These criteria have been adapted from HCI textbooks (Preece, Dix and Finlay). The evaluation of the system must cover the three major components of the design, that is, the User Interface, the Teaching Method and the Technology Used. Therefore, the criteria are as follows:
1. System Usability Characteristics - this includes the presentation of the information on the computer screen, its layout and the general 'first impressions' felt by users.
2. Language Specifics - this evaluation criterion investigates if the software is composed for a specific deaf communication language and what, if any, implications this support will have for other deaf communication.
3. Pedagogical Nature of the Application - including the training approaches used and whether this appropriately supports the learning process.
4. Navigation Capabilities - this criterion evaluates if learners are able to appropriately navigate around the software, whether they become lost and disorientated and the overall effect this has on the training.
5. Use of Technology - this aspect evaluates the types of technologies that are used and how effective each technology is in terms of supporting learning.
6. Real Time Capabilities - what speeds are demanded by the software and whether technology is able to deliver the required expectations and overall how this effects the learning process.
7. Entertainment - since many of the learners will be using these courses as non-vocational the entertainment factor is also considered an important aspect in the process of maintaining the motivation of the learner.
8. Accuracy - the information provided by the system must be accurate and correct. NB: This study does not cover the Accuracy criteria at this point due to the lack of availability of experts, and the lack of expertise in BSL, ASL and Deaf Awareness by those carrying out the study.

Systems Evaluated

The systems to be evaluated are all described as applications for teaching either Deaf Awareness, British Sign Language or American Sign Language. They are all available commercially. These systems were selected due to availability, and the similarity of their objectives to the CACDP project.
1. Deaf Awareness Online CD-ROM
2. Sign Language For Everyone CD-ROM
3. Simple Signs CD-ROM
4. Personal Communicator CD-ROM
Two of the systems use ASL and two use BSL. Since the systems are being evaluated on their user interface, their teaching methods and the technology used, it doesn't matter which language the systems are teaching. Therefore it is appropriate to include both British and American software.

Feasibility Study Results

System 1: Deaf Awareness Online (DAO)

1) System Usability Characteristics
This system is quite simple to use as it uses the mouse to navigate round the package. The system doesn't give the impression of being very high-tech as it uses certain techniques, such as a spinning title, which look quite juvenile and low-tech. The background is bright blue which could cause problems for partially sighted users as it may not offer enough contrast with the darker blue buttons. The Irish font used for some of the text is hard to read. The program opens as a full screen.

2) Language Specifics
This system is only designed to teach Deaf Awareness and basic fingerspelling. There are no facilities for learning sign language.

3) Pedagogical Nature of Application
The system simply gives the user the information in the form of text, and then there is a short multiple choice test at the end of every third module. The test uses radio buttons for the user to select an answer and then tells them if they chose the correct one or not. If not, the user is prompted to chose a different answer. The system does not offer any indication as to which answer is correct, and the user must continue until they select the right one. There is no interactivity within the system. There are a few points where the system offers the user more information about something if they click on a link, but these are limited. The system makes use of simple questions within the modules to make it more interactive, as shown below. This makes it a little more interesting than simply text cards.

4) Navigation Capabilities
The user is presented with a menu listing Module 1, Module 2 etc with no indication of what topics are covered in which modules. The system cannot indicate to the user which modules the user has already completed and which are still to be done. The user must select a module and read each text entry before moving on to the next. The system has good, clear 'next' and 'previous' buttons. However, when the user reaches the end of a module, there is no indication that they have reached the last page. If the user tries to continue by clicking on the 'next' button, they get an error message which doesn't look professional, and could be prevented. The error message does not inform the user how to return to the menu so they still do not know how to continue. The system also uses tests at the end of every third module so the user can check how they are getting on. These are made up from about 10 multiple choice questions and the user must answer them and then they get a total score

5) Use of Technology
The system does not make use of any technology which requires high specification hardware. The minimum system requirements are stated as "Windows 95/98, Internet Explorer 5, CD-ROM Drive, VGA Monitor, Mouse". The System runs straight from the CD with no installation required which reduces confusion and problems. It loads automatically when the CD is loaded which is a good idea for novice users. As the application contains only text and a few still photographs, it runs quickly from the CD without long delays. The system makes use of the mouse to navigate and work through the modules. The system offers an introduction to using the mouse as a help section. This is a great idea as some users may be unconfident when using the mouse, but it may be considered confusing as it goes through a lot of activities which are not used within Deaf Awareness Online.

6) Real Time Capabilities
The CD runs quite quickly and the speed is appropriate because the text takes time to read and digest anyway.

7) Entertainment
One problem with this package is that, as it is mainly text based, it can become tedious after a short time. The tests at the end of some of the modules are quite motivating as they offer the chance to gain a total score rather than just individual questions, but the test does not offer the user any feedback other than "Correct" or "Incorrect" and does not offer the chance to go back and restudy the information which they got incorrect. Another confusing point is that, when the user gets a question incorrect, they are offered the same question again and must continue until they select the correct answer.

System 2: Sign Language for Everyone (SLFE)

1) System Usability Characteristics
SLFE is a very high tech looking system, which loads in a flurry of classical music and video clips. It makes use of audio and video to grab the users attention. It loads in a small window which users may want to be able to resize (they cannot) and this may make the text very small. It also means the background can be viewed behind the window which can be distracting for the viewer.

2) Language Specifics
This system is aimed at beginners who wish to learn ASL. It starts with a basic introduction to the history and grammar of sign language and then moves on to simple signs, before introducing more complex phrases and concepts.

3) Pedagogical Nature of Application
SLFE is based around a lesson approach where the user proceeds from simple to more advanced topics. This allows them to build on their previous experience and information to learn the more difficult concepts. The system makes use of text, audio and video to pass on the information to the learner.

4) Navigation Capabilities
The navigation is well organized but badly implemented. The lessons are arranged between Introductory Lessons and Main Lessons, and then into topics. This lets the user know what topics are contained within each lesson, and also indicates where they should start. However, the buttons used for navigation are not well designed. They are unclear, especially for those with impaired vision, and they offer no textual alternative. There is no indication of which icons will do which actions as the icons themselves offer no connection to the tasks. The only way to discover what they do is either trial and error, or reading the introductory lesson each time. Neither is acceptable.

5) Use of Technology
This system makes very good use of high quality video and audio capabilities. The video is large enough to see the hands of the signer, and the system also shows what shape the individual hands should be at the bottom of the video window. The audio simply reads the text printed at the side, but it allows the learner to focus on the signing window and listening without needing to read the text as well. The audio can be turned off without affecting the learning process, so the package will be suitable for deaf users as well as those without audio capabilities on their computer.

6) Real Time Capabilities
The video playback can be jerky sometimes, even with a high speed processor and a high RAM specification. It can also take a while to load up the CD sometimes when playing the video which can make the playback jump and contain a double image.

7) Entertainment
This system is very interactive which helps to keep the users attention. The tests offered by the system ask the user to recognize signs within a time limit. This introduces a competitive element which can help to motivate users. The time limit is quite short, however, which could lead to frustration for less quick users, or those with limited keyboard skills as they may not have time to type in the answer. The system allows two guesses and then gives the learner the answer. There is no overall score for the test, and the user can chose how much or how little he wishes to take as it is done question by question.

System 3: Simple Signs (SS)

1) System Usability Characteristics
SS starts with an introduction to the girl who does the signing in the video clips. It appears in a small window which cannot be enlarged. It then loads the main menu as shown below. This offers the different topics which the user can select. The graphics and arrangement seem to be very much aimed at children, as is shown from the topic screens show below which are for Animals and Colours respectively.

2) Language Specifics
The signs are shown in both BSL and fingerspelling which is good because it aids familiarity with fingerspelling and the concept of spelling words which the user does not know the BSL for, but it may also be confusing as there is no indication of where the signs are different or even that this is what is happening. SS only offers vocabulary and no grammar when teaching sign language. This system may be suitable for those already proficient in basic signing, who may need to extend their repertoire. There is provision for a Dictionary function, however, this is very limited, for example, there are only 3 words listed for the letter 'F' - first, for and from.

3) Pedagogical Nature of Application
SS offers a wide range of simple vocabulary, but no grammar or syntax. The vocabulary is single words only with no sentences. It is taught by the simple method of displaying a short video clip of the sign and then asking the learner to select from three choices as to which one they think is the translation. This can aid with recognition of signs but the user must learn by trial and error which may not be very effective.

4) Navigation Capabilities
The navigation is excellent. The menu at the start is clear and states what topics are in each module. Within each module there are textual links (as shown below) back to the Menu and to the next sign. The links and clear and consistent. One aspect which is a little confusing is that there is always a link 'Exercises' which simply links to a list of words/phrases which are in that category.

5) Use of Technology
SS makes use of short video clips together with text and audio to make it more interesting for the learner.

6) Real Time Capabilities
The video clips can be a little jerky due to the time it takes for the CD to load each time.

7) Entertainment
SS is a good concept but may struggle to retain the audiences attention due to the lack of teaching, i.e. it just involves guessing which sign is which, and the lack of challenge.

System 4: Personal Communicator (PC)

1) System Usability Characteristics
The PC loads from the CD-ROM, but if you don't have the plug-ins for QuickTime (movie player) or the Text-to-Speech program it will insist on installing them which may be confusing for some users and may cause problems for inexperienced computer users. There is no indication from the menu (shown above) which section does which tasks. The three different sections are the ASL Communicator, the ASL Playroom and the ASL Browser. The Communicator offers a translation service where the user enters a word or phrase, in this case, I hope you will enjoy working with me and the program will provide the translation. This is a simple word for word translation which is not the correct way to translate ASL. The video is too small to clearly see the signers hands and to see what they are signing. The ASL Playroom is an odd idea as it is a single screen where the user has to click on different objects within the room and then they are slightly animated, i.e. the bus drives across the floor, or the balloon bursts. The signer will then sign the word. Again, the signer is too small to be able to accurately identify the signs. This room gets very boring after the first one or two objects. It is also quite difficult to identify which objects will animate as they are all crammed in together. The ASL Browser opens with a full screen window and it seems to be simply a dictionary function as it asks the user to select a word from the side list and then plays the video. The video clip is very small compared with the window and is hard to see, as before. The system does offer a text description of the sign, which is very useful. However, this is quite brief. The browser uses the users own Web Browser to display the information. This is confusing as the rest of the program doesn't do this. It is not well designed as the column on the right hand side needs a horizontal scroll bar because the words are too long to fit, yet there is a lot of white space in the rest of the window. Also, the system uses QuickTime to play the video clips, but it offers no instructions on how to play the clips (they don't start automatically), and the controls available are very small.

2) Language Specifics
This system uses ASL and uses fingerspelling when the system does not recognize the word entered. This at least means the system will not fail when it does not recognize text. The dictionary section offers a large vocabulary, including words such as acquiesce and reindeer.

3) Pedagogical Nature of Application
This system does not teach any sign language or deaf awareness. It is simply a translation and dictionary system.

4) Navigation Capabilities
Navigation around the package is generally by means of the drop down menus at the top of the screen, as used in the majority of windows programs. This makes it recognizable by any experienced users but may confuse novices who may not know about drop down menus. One problem is that there is no indication about what each section does, not even in the help files.

5) Use of Technology
The PC makes use of video, text, audio and animation. The video clips can be slow to load but they are not jerky and run quite fast.

6) Real Time Capabilities
The video clips can be slow to load but they are not jerky and run quite fast.

7) Entertainment
The PC is not very absorbing as a system. It certainly wouldn't be interesting enough to use for more than a short time.

Conclusions

From the study of the systems, certain conclusions can be made about the design and implementation of these products. · Only one of the four programs actually attempted to teach material as opposed to informing the user. SLFE made use of recognized teaching methods by basing the package on a lesson by lesson approach. The rest of the systems simply offered a "guess the sign" approach which will not keep the users attention for long and will not teach the language in a very effective way. · Three of the systems do not make use of the full screen area. This is frustrating to users who may not be able to see the text or video properly as it is too small. The background can be distracting. · Video clips can be used with great effect, but can be jerky or slow to load if systems are not fast enough, or the files are very large. · The more interactive systems were more interesting and could keep the users interest for longer. · All the systems offered the chance to play the video clips as many times as the user required. · None of the systems indicated how far through the material the user was, so it was a little disconcerting to not know how many more screens there were to go.

Recommendations

From the conclusions identified above, recommendations for the new system can be made: ·
Design the program so that it takes up the whole screen, otherwise it is too small to read the text properly, and the background can be distracting. People will automatically attempt to make the screen bigger and will be annoyed when they can't. ·
Make the navigation system obvious, simple and consistent. Ensure there are textual alternatives if the icons used are graphics only. ·
The lessons should be arranged in a logical manner. · Use a lesson based approach, which progresses from level to level so that users interest and attention is kept, and they can build on the information they gained from previous levels. ·
Use short tests in order to challenge the user, but make them realistic, i.e. in terms of timing and length. ·
Video clips are essential when attempting to teach sign language. Textual descriptions of the movements and actions are also desirable as they offer another way for the learner to grasp the concept. ·
Systems should be interactive, and should keep prompting the user to take part and take in the information. ·
Ensure that text is large enough and clear enough to read, especially if the system may be used by partially sighted people. ·
Let the user select when and how many times they wish to view the video clips. ·
Topics should be reasonably short in length otherwise users will get bored. If possible, an indicator should tell the user how far thorough the particular module or topic they are so that they can judge how long they have to go.

These are not all the requirements for the new system, but a selection which can be inferred from studying the existing systems.

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